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Level 02· Flagship

AccuBow VR

Archery training game that pairs a real bow controller with VR targets for an accurate, repeatable shot feel.

Problem and solution

The challenge

The client's physical bow accessory needed a VR companion that matched real draw tension and release timing, with no perceptible input lag.

What I built

Implemented a low-latency Bluetooth bridge, a calibration flow that maps draw length to arrow power, and a set of range modes from beginner to timed challenge.

Notes

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