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Hockey Game: Multiplayer Version

Online 1v1 version of the hockey game with lag-compensated puck physics and quick rematches.

Problem and solution

The challenge

Taking a physics-heavy sports game online: the puck must feel the same for both players despite network delay.

What I built

Server-authoritative puck with client prediction and reconciliation, bandwidth-friendly snapshots, and a rematch flow that keeps players in the loop.

Notes

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