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Level 04· Flagship

Treasure Flip

A tile-flipping treasure hunt with collectible sets, light meta progression and juicy feedback on every tap.

Problem and solution

The challenge

The prototype was fun for a minute but had no reason to come back. Monetisation and progression had to be added without breaking the simple core loop.

What I built

Designed a map-based progression, a collection album with set bonuses, rewarded-ad placements that respect the pacing, and a feedback pass with particles, haptics and sound.

Notes

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